
Again, this probably isn't of extreme urgency in that it's not going to directly affect most matches of SSBU, but you still don't want this kind of thing floating around and making your game look a little shoddy. Unity show off every last Final Smash in the game when affected by this glitch in the video below. Instead of doing around 40% damage, it doles out a meager 7.5% upon successful hit.

Most of these heavy hitting ender techniques dole out a good 40% damage and are incredibly hard to evade, but if the aforementioned happenings have taken place then these maneuvers do only a tiny fraction of their usual damage.īowser, for instance, normally evolves into Giga Bowser and delivers a whopping haymaker that covers a massive portion of the screen. Nothing out of the ordinary happens immediately, but if any other characters in the fight try to perform their Final Smash they'll be very much disappointed with the results. If the newcomer hits one of the three Pokemon with his Shadow Flare attack, (which causes three shadow orbs to orbit the victim for a short period before eventually exploding and causing damage) and the character is killed at the moment the orbs would have hit them, problems start to arise.

Featuring a new and improved sequencer which can play multiple effects simultaneously, with the ability to trigger unique scenes from every note on your keyboard, Glitch can be as gentle or as brutal as you like. To cause the glitch to happen, Sephiroth needs to be facing off against Pokemon Trainer. Glitch is an audio effect plugin for Windows (VST), Mac (VST and AU) and Linux (VST), available in both 32-bit and 64-bit formats. The fact that this seems only to affect Final Smash attacks means the competitive crowd may not need to worry much, but seeing as how massive the casual Smash Ultimate fan base is, this is likely something Masahiro Sakurai and his team will want to nix in the not too distant future.
